With Pep in our Step – Friday, June 23, 2017 – sgamet.com

With Pep in our Step – Friday, June 23, 2017 – sgamet.com

Folks, Happy Friday all. Hope you’re gearing up for the weekend–or maybe you’ve already started? We’re closing out the week here at CSE with a solid update on the week’s highlights and a bit of art to boot. We’ve even got a small behind-the-scenes video link at the end, illustrating a new feature in the animation system. We think Andrew’s test to see if it was working was too amusing not to share. With that said, let’s…

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sgamet | An Explosive Update – Friday, June 30th, 2017

sgamet | An Explosive Update – Friday, June 30th, 2017

Folks, Hey all, it’s week’s end, and it has been a very good week indeed! First though, to those of you celebrating the Fourth of July, Happy Holiday! FYI, we’ll be out next week until Wednesday with a much-deserved small break to enjoy the celebrations ourselves! Even though this isn’t a User Stories update week, we have a whole lot of “explosive” content to share with you. First, we’ve broken our record for the size of our newsletter as…

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A Short Week with Plenty of Progress – Friday, July 7, 2017 on sgamet

A Short Week with Plenty of Progress – Friday, July 7, 2017 on sgamet

Folks, Hey, it’s Friday already?! I’ve said this before, that sometimes we’re so busy, that the days just fly by. This week was doubly quick as it was a short week for us coming back from the longer Fourth of July weekend. Regardless, we got straight to work with a big focus on client stability. We’ve always said we want to make sure the build is stable, not only for Beta, but as we go. On top…

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sgamet – Mine? Mine? Mine? – Friday, July 14, 2017

sgamet – Mine? Mine? Mine? – Friday, July 14, 2017

Folks, Alrighty then! Tim and I just sat back down at our desks after a lengthy End of Week Wrap-Up. As this was a fairly busy week, we covered a lot of topics in our Top Tenish talk. We also took a pile of questions at the end, which made for a lengthy stream, clocking in at one and a half hours! If you missed that, you can catch it HERE. Last week, we began a focused effort…

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Path of Exile is coming to console on sgamet

Path of Exile is coming to console on sgamet

I played Grinding Fear Games’s Path of Exile for a while after it launched. I was a huge fan of the totally bonkers passive skill tree (1325 nodes!!) and a few of the item economies— it’s a very creative action RPG and was definitely worth the time I spent on it. Since then, it’s enjoyed a few updates. I haven’t really followed it too closely over the last year, though. Now, however, it’s getting an…

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Marvel vs Capcom: Infinite hands-on on sgamet

Marvel vs Capcom: Infinite hands-on on sgamet

The dream matchup between Marvel and Capcom will continue later this year in Marvel vs Capcom: Infinite, and fighting game fans are rejoicing. A return to a two-on-two fighting format, a brand new Infinity Stone system, and a story mode tying everything together is a lot to be excited for, but much of what sets this new game apart from its predecessors focuses on bringing new players into the fold without taking away the high…

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sgamet – The Escapists 2 hands-on

sgamet – The Escapists 2 hands-on

Back in February 2015, a small indie studio called Mouldy Toof released The Escapists, an 8-bit-inspired adventure all about hatching the perfect Shawshank Redemption-esque prison escape plan. The retro charm drew players in, but the incredibly deep strategy and addictive gameplay kept them going for hours on end. After a successful collaboration with The Walking Dead Mouldy Toof is back with The Escapists 2, returning to the prison break strategy format that put the studio…

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sgamet | Monster Hunter World hands-on

The Sony E3 2017 Media Briefing did not feature as many shocking moments as previous years, but one reveal definitely dropped some jaws across the internet. Monster Hunter World will see Capcom’s long-running adventure franchise make its way to consoles and PC, bringing its hallmark hunting action with it while adding a few new elements. The extended demo shown on the E3 2017 show floor shed even more light on what’s to come, and there’s…

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