The first Watch Dogs had somewhat of a subpar showing on PC when the game launched back in 2014. Ubisoft took plenty of flack from PC players everywhere, citing the graphical limitations considering the game's impressive E3 reveal. The company is not interested in taking a second round of that kind of feedback, and as a result, Watch Dogs 2's PC version has been delayed by two weeks.
Here's the reasoning per the official Ubisoft Blog:
The extra time will be used for additional polish and will help ensure the game runs smoothly across a broad range of PC hardware.
One of the things many players complained about were the visual constraints laid down on the PC port, despite some users having more advanced hardware for better specs. The "broad range" that the post refers to is clearly a nod to this criticism, and it seems that Ubisoft is at least trying to remedy that.
Speaking of specs, here's what you need to be able to run Watch Dogs 2:
Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10
Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
Hard Disk Space
Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
256 Kbps or faster broadband connection
Supported OS – (64-bit versions only)Windows 7 SP1, Windows 8.1, Windows 10ProcessorIntel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHzRAM8GBVideo CardNVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or betterHard Disk Space50 GBPeripheralsWindows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controllerMultiplayer256 Kbps or faster broadband connection
- 4K support
- Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
- No FPS cap
- Full SLI/Crossfire support at launch
- Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
- Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
- Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
- Screen Space Reflections
- Headlight Shadows – Support for additional shadows from car headlights
- Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
- FOV sliders
- Pixel Density sliders
- Sharpness sliders
- Ultra Textures pack available at launch
- Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options SMAA and FXAA
- Full adaptation with mouse and keyboard
- We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
- Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
- Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
- Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)
- Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior
- On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
- Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller
Source: [Ubisoft Blog via DualShockers]