Albion Online is a 3D sandbox MMORPG with player freedom being at the center of the game. Players will be able to claim land, build a house, gather resources, craft items which they can use or sell, and engage in Guild vs Guild or open world PVP. It is up to the player to decide how they want to interact with the world.
Classes are unique in that they are tied to gear. Any player can wear any piece of gear, so equipping a robe will allow the player the ability to use more powerful magic at the cost of defense. Equipping a sword and crossbow will give the player the freedom to engage in melee or ranged combat. There are quests to level your battle stats and open world PVP or Guild vs Guild also allow the player to earn experience. This is fairly important later on, as players must venture into dangerous PvP areas to harvest the most valuable resources.
Resources are abundant in the open world, but tiered based on how dangerous the location is. This means players must venture out and gather what they can. Gather too much though, and the player will begin to move slower due to the weight, making him an easy target for a rogue player or nearby mobs.
Once back at camp, the resources can then be used to build items, -such as gear and weapons- which can be used or sold to other players. Non-instanced personal housing is also available and requires the player to gather a multitude of resources in order to complete crafting. Luckily, multiple players can contribute to building one structure. Houses give players more inventory storage, provide a respawn point, give character buffs and it provide a place to hang the spoils of victory. Guilds can even take over whole cities, claiming taxes from those who live within the city, but who must also defend them against other guilds in 20 vs. 20 battles.
I see a number of reviews that don’t even mention why the game is supposedly bad which leads me to believe they are people who never even played in the first place. Albion Online is a light sandbox MMO with a focus towards PvP and a complete player driven economy. It so far works like this, players go into the world which does not use quests, they kill monsters for gold or collect resources. These resources are then used to craft everything your use in the game from tools to buildings to gear and even Mounts to ride. Everything can be traded and sold, no more of that bullshit bind to player crap like what WoW and big name makers do just to force players to grind everything themselves. AO in its current alpha state is fairly simple yet still has some advance elements. I rather like this simplicity because it makes it very easy to just dive into the game and start doing things. Gold which is purchased only through real cash can be used in place of silver except for at the auction house. PLayers have to trade their gold for silver with other players in order to use it to buy items. All this stuff about pay to win is non sense. There is not a single game out there where a person with money cannot use that money to give themselves some sort of an advantage. In WoW you can just pay some 14 year old kid over pay pal to level up a character to lvl99 or whatever the rediculous max level is and thus progress the game easily. AO offers Guild vs Guild battles and pvp as well as the ability to take over territories. If you plan on being competitive in it dont expect to stand on equal ground by never paying any kind of money. Other players will likely create bots or pay people to mine for them, or pay guilds for alliances. This will happen with or without a Gold system so hating the game strictly on that basis is just silly. You might as well just say you hate every game. Lastly there are two betas, first is the closed beta that you only get access to by paying for a founders pack, after there will be an OPEN beta which means you will not have to invest money to gain access to. These are the facts, check out the game for yourself, especially the forums if you want a REAL review of the game.
uhm..where is the “Full Loot” system info in this post? all players should know that this game is a full loot which means when you die you lose your stuff…yep thats a fact that even the devs are now trying hard to change and hide! lolz You gather then craft then gather then craft then gather then craft until you reach the next tier of armors (just like any other non-full loot or theme part games) however on this full loot game, you lose your stuff when you die (killed by players and boses and some mobs) the devs are now fully aware of the damage that this full loot system due to the fact that a huge number of testers quit a few mins or hours playing the game after they experience the harsh full loot system. now the devs try to make the game more newbie friendly however they still cant deny the fact that when you reach a certain armor/weapon tier you cant really craft the next tier unless you go to a pvp zone where any raid or zerg party can easily kill you thus losing your stuff. this is a brutal game to solo players and party and guilds are really required, however even with those mentioned its not really safe and you will lose stuff one way or another. which brings another issue to the devs, the very obvious fact that “How can you make money out of this game?” in which their current money milking source is ofc the founders pack which is basically a BUY to PLAY THE BETA TEST version of the game. Come on who the fcking hell will buy a item with real money that you will for sure lose? well unless they remove the full loot system, then i will never ever spend a single dime on this game or any other full loot game ^_~