Camelot Unchained Update On Beta

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Happy end of February and start of March! It’s another beautiful day in a series of beautiful days in not-so-very wintery downtown Fairfax, Virginia. It’s putting a smile on all our faces, and we’ve already got plenty to smile about!

In particular, this month we checked off four of the items necessary for entering into Beta 1 on our checklist. This is pretty exciting, and very encouraging. For details on these, check out the recent news updates, “Another three bite the dust” and “Layers are not just for onions and ogres!”.

The team behind Camelot Unchained has been hard at work to try and prepare things for an upcoming beta. Therefore, they made a blog post detailing what they’ve been up to in recent weeks. First off, they’ve been working on being able to farm minerals. They did a first pass on this, and it seems to be a success, so you can expect a “future expansion” of this in the first beta. They also did an update of the Inventory System, and though there are still plenty of tweaks and improvements to make, there is enough to be content about for now.

They reaffirm that the beta for Camelot Unchained is coming this year, and they ask for patience in regards to updates on it, and specifically when players can expect a launch date for the beta. Though they have grown significantly for a while, there’s still a lot of work to be done before they are satisfied with the game. After all, they are building three different realms that will be inhabited by three different sets of characters, all of which will be filled by players.

However, they also state that they’ve been making great progress on both their animation and VFX systems, and have far surpassed where they thought they would be for the beta. See the official website for a full breakdown on everything they’ve been doing.

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