EQN Small update from Terry Michaels

Amidst all of the doom and gloom over the massive axing of people over at Daybreak we’ve gotten a little update from Terry “Fairan” Michaels (Senior Producer) over on the official Landmark forums:

Everquest Next Landmark
Everquest Next Landmark

Hello Landmarkians!

As most of you have heard by now, there have been some staff changes in the EverQuest Next and Landmark teams this week. While we’ve known that changes were coming for a little while now, we weren’t able to discuss them until the details were finalized. I wanted to apologize for any anxiety this may have caused, but for the sake of everyone involved, it was simply the right way to handle it. While we don’t have all of the details of how this is going to affect our schedules, timetables or the Blueprint yet, we wanted to make sure you know we’re still here, we’re still listening to all your great feedback and we’re working to get you those answers just as soon as we can!

EverQuest Next and Landmark are games that involve lots of *very* large plans, so please bear with us as we take the time to review and reorganize the schedules. As soon as we have something we feel comfortable with, we’ll be updating the entire team – which still includes all of you, of course – with our new plans and with details about how things will be rolling out in the near future.

We skipped Landmark Live this week, but we’ll be back on Tuesday, Feb 17 at 10:00am PST to talk about the hotfix we’ll be doing (hopefully) that afternoon and the following update information. Keep your eyes on the Landmark Live forum for any updates or changes.

We’ll also be doing the Workshop Show next week, so join us on Thursday, Feb 19 at 11:00am PST where Rosie and company will be talking more about Qeynos and a ton of the things players have been building in that particular style.

Everquest Next Landmark
Everquest Next Landmark

Also, the entire team is thankful for all the warm thoughts and best wishes. The outpouring from the community has been amazing and is proof that we’re not just a game company with a great community, we’re a family.

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