Newest CS:GO Update Is All About Map Fixes

Valve just released another update for Counter-Strike: Global Offensive and this time, it’s all about those maps.

Three maps are being adjusted with Canals going through the biggest changes. Complaints were surfacing about spots on Canals where if a player got killed and the bomb flew to a certain spot, the bomb would be stuck for the rest of the round.

Militia and was also overhauled a bit as CT spawn was moved a little closer to the Hostage Rescue Zone and they blocked off the river at the old spawn site.

Release Notes for March 29, 2017:

Miscellaneous:

When inspecting in game items from user’s own inventory, from other users’ inventories, and from Community Market, players can now see an official Item Certificate that includes Finish Style, Finish Catalog Number, Pattern Template, and Wear Rating.
Adjusted the nearby lobbies search algorithm, in addition to geographic proximity by distance, to include more results from the same country as the searching user, providing more relevant results for players living near borders.
Maps:

Canals:
fixed gap in bomb site B wall
fixed missing texture in bridge visible from arch
fixed overlapping geometry at A site
fixed a few places near T spawn where bomb could get stuck
increased fade distances on some props that were distracting
adjusted wall geometry in prison stairs to fix lighting glitch
increased lightmap grid resolution in prison lobby
added a piece of cardboard under new toolbox at B to block glitchy sightline
removed one of the picnic tables at Short
fixed pixelwalk in shoe shop
fixed errant clip brush on balcony
made it more difficult to climb the wood sign to B from boost
trimmed top corners of courtyard building facing the stairs
fixed nav file where lamp posts were removed
adjusted balcony arch prop to fix gaps

Militia:
Moved up CT spawns and hostage rescue zone
Blocked off river and area around old CT spawn
Shortened underground tunnel, now exits into garage
New hostage spawn positions, removed position from small house in yard, hostages will always spawn one on upper floor and one on lower floor of main house/garage
Opened up house near silos, can now use door to enter/exit instead of window only
Added some cover near tunnel exit in yard
Moved terrorist spawn area to balcony at back of house
Added cover in long-range areas
Fixed several boosts/exploits
Smoothed out movement in general

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